Kindred / 32Red — Lead Product Designer — 4 months — 2022–2023
⚠ Some visuals are restricted or anonymised due to ongoing NDA obligations.
📣 Context
Teams across the business, from acquisition and content to promotions, game categorisation and segmentation, ran critical work on several ageing in-house tools. They were not built for large data sets, concurrent operations or many users with different roles, so they slowed down or crashed at peak times.
The cost did not stay in the back office. Back-end problems reached players directly, and front-end improvements were impossible without deep back-end changes. The brief: unify those tools into Winston, one role-based CMS for multiple brands, game providers, markets, regulation, languages, currencies and CRM, with the performance to match.
🏆 Outcomes
Winston did not stay a 32Red tool: other brands and teams across the group went on to adopt it.
🥋 My Role & the Team
For this project, I led a team of 15 people: From researchers, to product designers, architects and content writers.
I laid the research foundation and the first system and information architecture, set the architecture and the priorities for the MVP and the releases after it, and defined Winston's visual identity and overall experience.
🧭 Key Decisions
👥 How I Led It
Findings from the interviews became the first maps, flows and information architecture, then prototypes and the visual identity. Workshops and presentations ran throughout with Development, Data & BI, Compliance & Player Safety, CRM, SEO & Acquisition, Customer Support and Sustainability, and regular reviews with key stakeholders kept progress visible and aligned.
Winston was also a chance to review regulatory, compliance and payment processes, and simplify them into smoother journeys for players.
🖼️ What Shipped
🧠 Takeaways